I've been playing RPGs since high school (in the 90's) and been gaming in and around Boston for more than a decade, mostly in Cambridge. I generally tend towards long(ish) campaigns, both as a player and when I'm running my own games.
I play a pretty wide mix of genres, but I think I tend to prefer sci-fi settings or mixed genres (supernatural post-apocalyptic, superheroic futuristic conspiracy, peanut butter in chocolate...). I find that lately I've been leaning away from classic high fantasy adventure unless they've got a unique twist, though I've certainly played my fair share.
I definitely prefer systems that offer a lot of flexibility in character generation or growth, letting the player really take ownership of the character's setup. I've run a lot of HERO games despite its ridiculous complexity, GURPS, anything where I can really design my own world from scratch. Though I do play D&D (all versions), I often lean away from class-based character systems despite their other strengths.
Sci-fi and fantasy. Neil Gaiman and China Mieville will always get a glance, but any author who doesn't insult my intelligence is worth a try.
Breaking Bad, the Wire, and Deadwood on TV. My preference in movies varies with my mood at the moment.
I'm definitely a veteran gamer. I'm pretty willing to put the work in when playing or running a complex system, but I don't feel that the mechanics should ever be the real focus of a game; characters and the decisions they make should be the focus. I always try to find that balance between actively contributing to the flow at the table without dominating screen time at the expense of other players.
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